INSOMNIA
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CLICKER TERROR
HOW TO PLAY
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OBJECTIVE
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Survive inside the house long enough by collecting points
through the PC minigames. When the timer runs out, if you
have enough points, you can escape and win.
But be careful... something is watching you.
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CONTROLS
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MOVEMENT
W / A / S / D Walk
Mouse Look around
E Sit down, Stand up / Exit the PC
ACTIONS
Left Click Interact with objects and with the PC
Right Click Use item (e.g. coffee cup)
Space Blink
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CORE MECHANICS
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STAMINA (PARANOIA)
- Your stamina drains constantly over time.
- If you forget to blink (Space) regularly, it drains faster.
- Drinking coffee restores stamina.
- If stamina reaches 0... you lose.
- The lower your stamina, the stronger the effects
and the greater the danger.
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PARANOIA PHASES
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PHASE 0 — NORMAL (100% - 70% stamina)
Everything is calm. Explore, use the PC, collect points.
Use this time to get familiar with the environment.
PHASE 1 — ANXIETY (70% - 50% stamina)
You start hearing whispers and unexplained sounds.
No immediate danger, but it's a warning.
Tip: look for coffee before your stamina drops further.
PHASE 2 — PARANOIA (50% - 20% stamina)
The enemy appears. It can show up in 3 different locations
around the house. Looking directly at it drains your stamina.
Whispers continue.
Tip: avoid direct eye contact with the enemy.
Learn the 3 locations where it can appear.
PHASE 3 — CRITICAL (20% - 0% stamina)
Maximum danger. Everything stacks:
whispers + visible enemy + deadly countdown.
If you don't restore stamina quickly, the enemy
will let out a scream and catch you. No second chances.
Tip: the moment you enter this phase, drop everything
and find coffee immediately.
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TIMER
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- You have a time limit to accumulate points.
- When the timer runs out, if you have enough points
you can win.
- If you don't have enough points when time runs out,
you lose.
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SCORE
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- You earn points by completing minigames on the PC.
- Each minigame has a cooldown before you can
play it again.
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MINIGAMES (PC)
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APP 1 — FAST CLICK
Reach the target number of clicks before time runs out.
Tip: click as fast as you can without losing focus.
APP 2 — DRAG OBJECT
Drag the object to the target zone before time runs out.
Tip: release the object precisely over the marked zone.
APP 3 — AVOID CLICK
Correct and incorrect objects appear randomly.
Click only the correct ones. One wrong click = game over.
Tip: wait to identify the object clearly before clicking.
APP 4 — TIMING
A bar oscillates from side to side. Stop it in the green zone.
Tip: anticipate the movement and click slightly early.
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ENVIRONMENT OBJECTS
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COFFEE MAKER
Interact with it to grab the coffee pot.
Then fill the cup and drink it to restore stamina.
COFFEE CUP
Hold Left Click on the cup (with the pot) to fill it.
Then Right Click to drink it.
BREAKER SWITCHES
Activate all switches to restore power to the house
and gain bonus stamina.
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WIN AND LOSE CONDITIONS
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VICTORY
Timer runs out + enough points → escape through the door.
DEFEAT
- The enemy catches you (phase 3 without restoring stamina).
- You stare at the enemy too long and stamina reaches 0.
- Time runs out without enough points.
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GENERAL TIPS
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- Blink regularly to keep your stamina high.
- Prioritize minigames early to accumulate points.
- Check each app's cooldown before trying to play.
- Keep an eye on both the timer and your stamina.
- Coffee is your best ally — use it before reaching critical.
- In phase 2, learn the 3 locations where the enemy appears.
- In phase 3, forget the minigames and find coffee first.
- Pop-ups can appear at any time, close them quickly
to avoid losing focus.
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GOOD LUCK!
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | AgustinLazaro |
| Genre | Survival |
| Made with | Unity |
| Tags | Horror |
| Links | Blog |
| Content | No generative AI was used |

Comments
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You lied about this not being A.I generated, I can tell because the textures look very abstract and don't like you are just faking creativity and forcing authenticity. This mean that you are trying to just get attention and not make actual playible and finished games. So, you're not getting away with this.

Hey, I'm a first-year technical student in development.It's my first time doing a 3D project, and we're required to upload it here.Actually, I got that asset you're complaining about directly from itch.io, but thanks anyway for pointing it out.I'll do better next time.